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Henrique Lopes
Henrique Lopes
3D Artist
Viseu, Portugal

Summary

I've worked in the games industry for 5+ years as a hard surface artist specializing in weapons and vehicles. Titles I've worked on include:

Prey
Call of Duty: Infinite Warfare
Call of Duty: Black Ops 3
Rise of the Tomb Raider
ARK: Survival Evolved
Firefall
Tabletop Simulator
Guardians of Valor
Elite vs Freedom

Skills

Environment ModelingLow-poly ModelingProp ModelingUV MappingHigh-poly ModelingWeapon ModelingVehicle ModelingPBR Texturing3D ModelingTexture Baking

Software proficiency

3ds Max
3ds Max
Substance Painter
Substance Painter
Photoshop
Photoshop
3D-Coat
3D-Coat
ZBrush
ZBrush
Quixel Suite
Quixel Suite
CRYENGINE
CRYENGINE
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity

Productions

  • Prey box shot
    • Video Game
      Prey
    • Year
      2017
    • Role
      3D Artist
    • Company
      Art Bully
  • Call of duty infinite warfare reveal cover 1
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      3D Artist
    • Company
      Ryzin
  • Call of dutty black ops
    • Video Game
      Call of Duty: Black Ops 3
    • Year
      2015
    • Role
      3D Weapons Artist
    • Company
      Ryzin
  • Rise tomb raider cover art
    • Video Game
      Rise of the Tomb Raider
    • Year
      2015
    • Role
      3D Weapons Artist
    • Company
      Artbully Productions
  • Artstation resume thumb
    • Video Game
      ARK: Survival Evolved
    • Year
      2015
    • Role
      3D Prop/Texture Artist
    • Company
      Wildcard
  • Artstation resume thumb
    • Video Game
      Firefall
    • Year
      2015
    • Role
      3D Prop/Environment Artist
    • Company
      Liquid Development
  • Artistation resume thumb
    • Video Game
      Tabletop Simulator
    • Year
      2015
    • Role
      3D Prop Artist
    • Company
      Berserk Games
  • Artstation resume thumb
    • Mobile Game
      Guardians of Valor
    • Year
      2015
    • Role
      3D Prop/Environment Artist
    • Company
      Empire Studios BH
  • Artstation resume thumb
    • Video Game
      Elite vs Freedom
    • Year
      2015
    • Role
      3D Prop/Environment Artist
    • Company
      AveMedia LLC

Experience

  • 3D Weapons Artist at Rysin Art Production
    Remote, Portugal
    July 2016 - Present

  • 3D Hardsurface Artist at Artbully Productions
    Remote, United States of America
    September 2014 - Present

  • 3D Prop/Texture Artist at Wildcard
    Remote, United States of America
    March 2015 - Present

  • 3D Prop Artist at Berserk Games
    Remote, United States of America
    August 2013 - Present

  • 3D Artist at Bit Fry Game Studios
    September 2013 - January 2015 (1 year 4 months)

    I was responsible for hard surface or environment art

  • 3D Prop/Environment Artist at Liquid Development
    Remote, United States of America
    April 2014 - January 2015 (9 months)

    I was responsible for modeling any required asset for the game as well as some modular environment pieces

  • 3D Prop/Environment Artist at Empire Studios BH
    Remote, Bahrain
    March 2014 - February 2015 (11 months)

  • 3D Environment Artist at AveMedia
    Remote, United States of America
    October 2012 - January 2015 (2 years 3 months)