Summary

I've worked in the games industry for 5+ years as a hard surface artist specializing in weapons and vehicles. Titles I've worked on include:

Call of Duty: Infinite Warfare
Call of Duty: Black Ops 3
Rise of the Tomb Raider
ARK: Survival Evolved
Firefall
Tabletop Simulator
Guardians of Valor
Elite vs Freedom

Skills

  • Environment Modeling
  • Prop Modeling
  • Vehicle Modeling
  • Weapon Modeling
  • UV Mapping
  • Texture Baking
  • Low-poly Modeling
  • High-poly Modeling
  • PBR Texturing
  • 3D Modeling
  • Software Proficiency

    3ds Max
    3ds Max
    Substance Painter
    Substance Painter
    Photoshop
    Photoshop
    3D-Coat
    3D-Coat
    ZBrush
    ZBrush
    Quixel Suite
    Quixel Suite
    CRYENGINE
    CRYENGINE
    Unreal Engine
    Unreal Engine
    Marmoset Toolbag
    Marmoset Toolbag
    Unity
    Unity

    Productions

    Experience

    3D Weapons Artist

    Rysin Art Production
    July 2016 - Present | Remote, Portugal

    3D Hardsurface Artist

    Artbully Productions
    September 2014 - Present | Remote, United States of America

    3D Prop/Texture Artist

    Wildcard
    March 2015 - Present | Remote, United States of America

    3D Prop Artist

    Berserk Games
    August 2013 - Present | Remote, United States of America

    3D Artist

    Bit Fry Game Studios
    September 2013 - January 2015 1 year 4 months |

    I was responsible for hard surface or environment art

    3D Prop/Environment Artist

    Liquid Development
    April 2014 - January 2015 9 months | Remote, United States of America

    I was responsible for modeling any required asset for the game as well as some modular environment pieces

    3D Prop/Environment Artist

    Empire Studios BH
    March 2014 - February 2015 11 months | Remote, Bahrain

    3D Environment Artist

    AveMedia
    October 2012 - January 2015 2 years 3 months | Remote, United States of America